Failing to hit the "cancel" before the progress bar finishes results in letting the virus download to The Players laptop, resulting in an error message on the laptop. Hitting the "cancel" button on the pop-up before the progress bar finishes results in the pop-up disappearing, preventing The Redman from attacking. A progress bar on the pop-up will slowly fill up, under the progress bar is the "cancel" button. In One Night at Flumpty's 2, a red pop-up appears on the laptop at random points, with a warning sign next to the laptop button when it appears. The progress bar when loading appears in individual blocks. His computer virus form only shows his head, but it lacks pupils and the virus also has a red yield sign with an exclamation point to the right of Redman with the word INCOMING right next to the sign and a progress bar under it. Redman's appearance is identical from the first game, but he now has two forms, being his regular skeletal form, and a virus form. Unlike the original game, he doesn't appear in any of the CAMs, but he is now a computer virus who will disable the laptop and jumpscare The Player if the cancel button is not pressed in time when the pop-up occurs. The Redman appears once again in One Night at Flumpty's 2 as its quaternary antagonist. Skeletal Figure / Computer Virus (Formerly human)ģ AM (barely in another hour), Monitor/Laptop The scream The Redman emits when killing the player. His left eye has increased in size with barely noticeable veins, while his right eye's pupil has massively increased in size, making it barely visible. The Redman's jumpscare consists of his face incredibly close up, with (presumably) his ribcage stretched out towards the player. In Hard boiled mode, the Redman is active almost immediately and will repeatedly appear at the left door throughout the night. If the player fails to close the door while the Redman is at the left door, he will jumpscare the player. He will slowly move to the left door, and will return to Cam 3 if the door is shut for a while. Whenever he enters a new room, the camera feed for said room becomes red static, meaning the only time he can be seen is when he's at the left door, the ending screen, and his jumpscare. The Redman begins in the volcanic room of CAM 3 where he starts to move around the time 3 AM hits. He has one dark, large eye socket and one smaller dark eye socket where the eye in the larger socket is bigger than the one in the smaller socket and they are both red with black pupils. The Redman appears to be a tall, long, slim and blood-red skeletal figure with an exposed ribcage, four long legs and three points at the bottom of his head that can sometimes open like a spider's mandibles. In the Flumpty Night, your office is mostly purple (red and blue combined) while the cameras are predominantly blue.The Redman is an antagonist in One Night at Flumpty's. During the game's normal night, the building is predominantly red, while your office is mostly blue.In Hard Boiled Mode, however, the building does change in the middle of the night. The office and building become more and more twisted as the night progresses, or in this case, as the building changes as the game shifts from one night to the next.Only one can be enabled at a time, however. Laser doors can be used in various rooms, such as your office.Rooms of similar size will switch position during the night.Music is playing in the background during the whole night.The computer pop-up triggered by The Redman returns, except now it is triggered by a red version of Flumpty.The Exposure Meter and Patience return it is only triggered by one form of Flumpty, who acts identically to Grunkfuss the Clown in One Night at Flumpty's 2, with a patience meter.A Flumpty will appear in a hole in your office, and will gradually enter your room the more you use the monitor, similar to how Grunkfuss the Clown behaved in the original game.Your office develops two new doors, resembling the doors from the original game.Mechanics introduced From One Night at Flumpty's All rooms look very different compared to their usual designs, now adopting a blue color scheme, mostly. CAM 8A and CAM8B connect to your office, while CAM 9 and CAM 10 are connected together at the far north of the map. All mechanics from the normal night return, such as the camera and furnace.įour new rooms are added to the cameras, CAM 8A, CAM 8B, CAM 9 and CAM 10.
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